PEMBELAJARAN INTERAKTIF PENGENALAN BENDA DALAM BAHASA JEPANG (STUDI KASUS NEXTSPACE)
DOI:
https://doi.org/10.33143/jics.Vol7.Iss1.2621Keywords:
Jepang, Media Pembelajaran Interaktif, Game, NextspaceAbstract
Pembelajaran interaktif pengenalan kata benda dalam bahasa Jepang adalah suatu bentuk media
pembelajaran interaktif yang mewujudkan sistem pembelajaran menggunakan teknologi komputer. Media
pembelajaran ini dapat membantu tenaga pengajar dan siswa dalam melakukan metode pembelajaran online/jarak
jauh. Media pembelajaran ini dibuat semenarik mungkin untuk dapat membantu daya ingat siswa dengan
menggunakan audio dan video yang menarik. Untuk menghindari metode belajar yang kurang menarik, media
pembelajaran interaktif ini menyediakan game(video bermain) dengan tetap pada konteks awal yaitu mengenal kata
benda dalam bahasa Jepang. Metode yang digunakan adalah metode kualitatif yaitu dengan melakukan observasi
langsung ke tempat penelitian yaitu private class bahasa Jepang Nextspace. Studi literatur diambil dari beberapa situs
internet, paper, artikel, makalah, dan mengunjungi langsung pemateri bahasa Jepang di Nextspace. Hasil yang dicapai
dalam penelitian ini setelah adanya media pembelajaran interaktif ini adalah kendala yang dimiliki siswa berada
angka 9,1% dari sebelumnya yaitu 54,5%. Minat siswa dalam belajar berada di angka 90,9% dari sebelumnya 50%.
Tingkat pemahaman siswa meningkat di angka 90,9% dari sebelumnya 40,9%, dan kualitas hasil belajar siswa
meningkat di angka 90,9% dari sebelumnya 40,9%.
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